Portfolio
All the work that I've done. Most titles are clickable to the appropriate places to find them.
Translations
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BS-X(Super Famicom) English
My first attempt at a translation hack. Translation done with the help of many translators and was made using a hex editor and Lunar Compress for graphics replacement.
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Mario Artist(64DD) English
Translations mostly by myself of Paint Studio, Paint Studio (Beta), Talent Studio and Polygon Studio, sometimes redone up to 3 times.
Did hacking and reverse engineering using bass assembler for readable source files with pure MIPS assembly language and full control over where data and graphics are inserted.
Also did most of the english graphics except the Title Logo.
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Marvelous - Another Treasure Island(Super Famicom) English
I did hacking and tooling to make the job of translation easier, like with a tool with a preview feature (PuttScript and TransPutt, see below), with pictures that automatically convert.
Hacking work includes hacks to render a variable width font, changes to text buffer usage to avoid buffer overflow, menu control changes, and lots of additional changes needed for stability as some of these changes are significant.
DackR did the new text and pictures used in the new translation.
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Ongaku Tsukuru (Music Maker)(Super Famicom) English
Started a translation project with some new tools made in Python for compression & decompression.
ROM Hacking
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Zelda 64 Dawn & DuskN64 & 64DD
Full almost total conversion of The Legend of Zelda - Ocarina of Time, with a brand new small scale story.
Developed 64DD expansion code from scratch with reverse engineering the base game, Captain Seedy-Eye developed all assets, story, music, and I did the technical implementation for 64DD and patches for all N64 NTSC retail versions (1.0, 1.1 & 1.2).
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Zelda Expansion64DD
Hack of The Legend of Zelda - Ocarina of Time to include earlier versions of Master Quest dungeons by ZethRyder's team.
Developed 64DD expansion port based on previous work with Zelda 64 Dawn & Dusk.
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Flashback MSU1 PatchSuper Nintendo
Flashback with CD quality soundtrack.
Originally developed with the previous version of MSU1 called 21FX, I hacked the game to restore missing songs and provided already converted soundtracks from Amiga and FM Towns versions.
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Special Tee Shot (Prototype) Quality of Life PatchSuper Nintendo
Made a Quality of Life hack for the 1992 prototype version of Special Tee Shot.
Changes the game's controls to be more similar to the final Satellaview version.
64DD
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64DD Dump ToolN64
Tool to dump 64DD disks, IPL ROM, H8 Drive Controller ROM, EEPROM, and Register Set.
Done a lot of work since 2014 about 64DD disk preservation, has been rewritten 2 times, now includes a fully custom made 64DD font console-like renderer.
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64DD MFS ManagerPC
Tool made in C# .NET to access save filesystem for Mario Artist titles and F-Zero X Expansion Kit, and able to import/export files.
Can convert Mario Artist 2D pictures back and forth.
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Project64 - 64DD EmulationPC
Added 64DD Retail (JPN and USA) and Development emulation, originally based on code from MAME, then rewritten to support more disk formats including 64DD master disk files (*.d64).
Also added N64 Mouse emulation for N-Rage and Project64-input, and Game Boy Camera mapper emulation for Transfer Pak in N-Rage.
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mupen64plus - 64DD EmulationPC
Developed 64DD emulation based on Project64's implementation for parallel-n64 libretro core fork, then bsmiles32 added 64DD emulation based on newer Project64 code and then I improved it.
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Ares - 64DD EmulationPC
Developed 64DD emulation using MAME physical 64DD disk format as a default. Implemented most accurate 64DD emulation involving newly developed timing and behavior tests for real 64DD hardware.
Satellaview
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BS-X Reverse Engineering
Started to learn a lot about systems in a low level manner thanks to reverse engineering BS-X to figure out what the broadcast data was made of. My first time reverse engineering and documenting something and used this knowledge for future work involving these skills.
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SatellaWavePC
Tool to make custom Satellaview broadcast data, with a database editor.
Developed with C# .NET, I learned a lot about UI and UX during my earliest attempts at this tool.
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bsnes-plus - Satellaview EmulationPC
Developed initial Satellaview and BS-X emulation code (for my own fork called bsnes-sx2 first) based on my own documentation and then others (nocash, ikari_01).
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SNES9X - Satellaview EmulationPC
Developed initial Satellaview and BS-X emulation code (for my own fork called snes9x-sx2 first) based on my own documentation and then others (nocash, ikari_01).
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sd2snes / FX Pak Pro - Satellaview Emulation(Super Nintendo)
Helped ikari_01 (developer of sd2snes) with information about how Satellaview emulation should work then provided bsxpage.bin RAW broadcast data according to specs.
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SatellaviewDecoderPC
Decodes RAW satellite bitstream data.
Other Development Work
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Solar Magic AdvancePC
Vaporware Super Mario Advance 4 Level Editor.
Originally developed with Liberty Basic, then Visual Basic (.NET), then C#, it was meant to be an e-Reader card maker for Super Mario Advance 4.
Originally called SMA4 eCard Maker, it was my first programming project.
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LASNESTracerPC
Tool developed in C# to disassemble SNES 5A22 instructions from logic analyzer traces for a canned TASBot Awesome Games Done Quick speedrun segment.
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KirbyAirRideToolsPC
Tool for Kirby Air Ride modding.
Attempted model importing and exporting to OBJ and DAE from sysdolphin model formats.
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eReaderToolsPC
Toolset for e-Reader card data making and checksum recalculation.
Includes some card documentation and reverse engineering in its wiki.
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sma4commGame Boy Advance
Homebrew to send e-Reader card data to the official Super Mario Advance 4 game.
Used to only work under emulation because of unknown link timings that I haven't figured out, but Gannio made the fix and now works on real hardware.
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mvdke_commGame Boy Advance
Homebrew to send e-Reader card data to the official Mario VS Donkey Kong game.
Based from GBA SDK MultiSIO demo, works on real hardware.
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ARGLINK_REWRITEPC
Reimplemented ARGLINK, a linker for a much older version of Star Fox 2 source code that was being passed around.
Depreciated because of the gigaleak which included full working versions of the toolchain.
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SBN2SPCPC
Tool to make SPC files from SBN data (SPC700 binary data). Can be used to extract music data into a working playable music file.
- PuttScriptPC
Tool to import/export text data from games using a table.
- TransPuttPC
Tool to edit text for games with real time preview and search feature.
Currently only supports Marvelous - Another Treasure Island as of this moment.
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Hyper CG-CADPC
Tool to open SNES & GB graphic files from the gigaleak (Super CG-CAD format) with ability to export PNG and GIF animations.
- dwarfonePC
Tool to open ELF files with DWARF v1 debugging info as it is unsupported in current toolchains.